Name | Type | Pantheon |
? MINION |
Minion | Neutral |
NU WA
Leader. Ranged. Ability. Spawn a 1/2 Clay Soldier with Taunt LEADER |
Leader | Chinese |
Deal 4 Damage to an enemy. GOD |
God | Chinese |
Ranged. Heal all adjacent allies for 2 Health. GOD |
God | Chinese |
Ranged. Deals 1 Damage to all enemies in target area. Enemies still in the Target Area at the end of their turn take an additional 1 damage. GOD |
God | Chinese |
Spawns a clone of himself that is permanently exhausted. At the end of your turn} the clone attacks a random enemy unit. GOD |
God | Chinese |
EMPEROR'S HEALTH
?
? ITEM |
Item | Chinese |
FIRE SHARDS
?
? ITEM |
Item | Chinese |
FIST OF THE GODS
?
? ITEM |
Item | Chinese |
MAGMA SLAM
?
? ITEM |
Item | Chinese |
MEDITATION
?
? ITEM |
Item | Chinese |
SENTRY WARD
?
? ITEM |
Item | Chinese |
SUNDER
?
? ITEM |
Item | Chinese |
WARD
?
? ITEM |
Item | Chinese |
CATACLYSM
?
? ITEM |
Item | Chinese |
Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away MINION |
Minion | Chinese |
Growth. Gains +1/ +1 MINION |
Minion | Chinese |
Charge. Taunt. MINION |
Minion | Chinese |
Resist: Can't be Damaged by Ranged Units. MINION |
Minion | Chinese |
Invoke. Draw a card MINION |
Minion | Chinese |
RA
Leader. Ranged. Ability: Spends 2 mana to restore 1 health to all friendlies in target area LEADER |
Leader | Egyptian |
Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD |
God | Egyptian |
Ranged. Ability: Deals 3 dmg to target area. Enemies still in Target area at the end of their turn take an additional 3 dmg. GOD |
God | Egyptian |
Ability: Spawn Three 1/1 Cats with Charge. GOD |
God | Egyptian |
Ability: Places a Shield on a friendly granting them +3 Health until the start of their next turn. GOD |
God | Egyptian |
Ranged. Ability: Silences all units in target area GOD |
God | Egyptian |
Ranged. Ability: Neith deals 2 damage and roots enemies in a line GOD |
God | Egyptian |
Ability: Charges forward and throws an enemy up to three tiles behind him and deals 1 Damage to them. GOD |
God | Egyptian |
APPEASEMENT
3
Kill a friendly God or minion and reduce the costs of your cards in hand by 2. ITEM |
Item | Egyptian |
BOOK OF THE DEAD
7
Summon three random Gods that died this game to the battlefield ITEM |
Item | Egyptian |
CELESTIAL ARMOR
2
Your Leader cannot drop below 1 health until the start of your turn. ITEM |
Item | Egyptian |
DYING WISH
1
Kill a friendly God or Minion, draw cards equal to it's Attack. ITEM |
Item | Egyptian |
EMPEROR'S POWER
2
Give your Leader +1 Attack Permanently ITEM |
Item | Egyptian |
EXECUTE
4
Kill an enemy God or Minion ITEM |
Item | Egyptian |
LAST BREATH
4
Poison up to two random enemies for lethal damage at the end of their turn. ITEM |
Item | Egyptian |
MINION RECRUITER
4
Summon a random minion from your opponents Deck to your battlefield ITEM |
Item | Egyptian |
PHANTOM GRASP
8
Take control of an enemy God or Minion ITEM |
Item | Egyptian |
RITUAL TRIBUTE
6
Draw a random God from the grave and put it into the battlefield. It gain +2/+2 ITEM |
Item | Egyptian |
SACRIFICE
2
Send a friendly God to the grave and deal damage equal to his health to a random enemy God or Minion ITEM |
Item | Egyptian |
SCARABS BLESSING
3
If this unit dies by the start of your next turn, bring it back to life with 2 Health. ITEM |
Item | Egyptian |
BASTET CAT
2
Bastet cat 1/1 MINION |
Minion | Egyptian |
ZEUS
Leader - Ranged. Ability: Spend 2 Mana to Draw a Card. LEADER |
Leader | Greek |
Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD |
God | Greek |
Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD |
God | Greek |
Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD |
God | Greek |
Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD |
God | Greek |
Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD |
God | Greek |
BEACON OF HOPE
4
Put a random Greek God from your deck into the battlefield ITEM |
Item | Greek |
DEATHBRINGER
2
Double the base Attack Damage of a friendly God or Minion ITEM |
Item | Greek |
DIVINE INTERVENTION
3
Draw 2 Random Gods from your Deck ITEM |
Item | Greek |
SANCTUARY
2
Double a God or Minion’s health ITEM |
Item | Greek |
STONE OF GAIA
4
Double a God or Minion’s health ITEM |
Item | Greek |
TELEPORT
1
Teleport a Friendly anywhere on the map. ITEM |
Item | Greek |
SACRIFICE
3
Refresh all friendly God cooldown ITEM |
Item | Greek |
THORNS
2
Send a friendly God to the grave and deal damage equal to his health to a random enemy God or Minion ITEM |
Item | Greek |
Ranged. Divinity. Draw a Card MINION |
Minion | Greek |
Basic Attacks Root enemies until the start of your next turn MINION |
Minion | Greek |
Divinity: Gain +1 Health MINION |
Minion | Greek |
Pardon MINION |
Minion | Greek |
Aura. All friendlies gain +1 Damage and +1 Ability Damage MINION |
Minion | Greek |
Pardon MINION |
Minion | Greek |
Pardon. MINION |
Minion | Greek |
Ranged. Divinity. Unit gains +1 Damage MINION |
Minion | Greek |
Taunt MINION |
Minion | Greek |
Aura: All Adjacent friendlies receive 1 less damage MINION |
Minion | Greek |
ODIN
Ranged. Grasping Hands: Deals 2 damage to target area. Enemies still in Target area at the end of their turn take an additional 2 damage. LEADER |
Leader | Norse |
Fenrir grows in size and is able to eat any minion whose health is 5 or Less. GOD |
God | Norse |
Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD |
God | Norse |
Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD |
God | Norse |
Invoke: Add an additional Kaldr Card into your Hand. Your Basic Attacks Slow enemies by 1. GOD |
God | Norse |
Ranged. Ambush. GOD |
God | Norse |
Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD |
God | Norse |
Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD |
God | Norse |
BACKSTAB
2
Deal 3 Damage to the Enemy Leader ITEM |
Item | Norse |
BANISH
4
Banish enemy Gods and Minions in the target area ITEM |
Item | Norse |
BLINK
2
Deal two damage up to two random enemies ITEM |
Item | Norse |
CHARGE
2
Give a Friendly God or Minion Charge ITEM |
Item | Norse |
FATE
2
Deal two damage up to two random enemies ITEM |
Item | Norse |
FRENZY
5
All friendlies gain +2 Damage this turn ITEM |
Item | Norse |
HASTENED FATALIS
3
Give a Friendly Hastened ITEM |
Item | Norse |
MAYHEM
1
Randomly Deal 1 Damage for each God and Minion you have on the field ITEM |
Item | Norse |
PURIFICATION
?
Remove all Crowd Control effects from a friendly unit ITEM |
Item | Norse |
SEIDR
?
? ITEM |
Item | Norse |
SHELL
2
All friendlies in target area receive 1 less Damage until the start of your next round ITEM |
Item | Norse |
VALHALLAS BLESSING
1
Add a random Norse card into your hand from your deck. It costs 1 Less ITEM |
Item | Norse |
Gain +1/ +2 when Skadi is in play MINION |
Minion | Norse |
Ranged. Spawn an additional Cursed Hunter MINION |
Minion | Norse |
Spawn an additional Cursed Warrior MINION |
Minion | Norse |
Spawn an additional Cursed Warrior MINION |
Minion | Norse |
Deals +1 Bonus Damage to Minions MINION |
Minion | Norse |
Summon the Nemean Lion MINION |
Minion | Roman |
Summon the Roman Archer MINION |
Minion | Roman |
AMBUSH
?
? ITEM |
Item | Neutral |
COERCE
?
Allow a Friendly Exhausted unit to Move and Attack again ITEM |
Item | Neutral |
PYROSPHERE
?
Deal 4 Damage to an enemy God or Minion ITEM |
Item | Neutral |
WEAKENING CURSE
?
Choose an Enemy target. This unit deals no damage until the start of your next turn ITEM |
Item | Neutral |
Name | Type | Pantheon |