Name | Type | Pantheon |
![]() ? MINION ![]() |
Minion | Neutral |
![]() ![]() Leader. Ranged. Ability. Spawn a 1/2 Clay Soldier with Taunt LEADER |
Leader | Chinese |
![]() Deal 4 Damage to an enemy. GOD ![]() |
God | Chinese |
![]() Ranged. Heal all adjacent allies for 2 Health. GOD ![]() |
God | Chinese |
![]() Ranged. Deals 1 Damage to all enemies in target area. Enemies still in the Target Area at the end of their turn take an additional 1 damage. GOD ![]() |
God | Chinese |
![]() Spawns a clone of himself that is permanently exhausted. At the end of your turn} the clone attacks a random enemy unit. GOD ![]() |
God | Chinese |
![]() ![]() ? ITEM |
Item | Chinese |
![]() ![]() ? ITEM |
Item | Chinese |
![]() ![]() ? ITEM |
Item | Chinese |
![]() ![]() ? ITEM |
Item | Chinese |
![]() ![]() ? ITEM |
Item | Chinese |
![]() ![]() ? ITEM |
Item | Chinese |
![]() ![]() ? ITEM |
Item | Chinese |
![]() ![]() ? ITEM |
Item | Chinese |
![]() ![]() ? ITEM |
Item | Chinese |
![]() Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away MINION ![]() |
Minion | Chinese |
![]() Growth. Gains +1/ +1 MINION ![]() |
Minion | Chinese |
![]() Charge. Taunt. MINION ![]() |
Minion | Chinese |
![]() Resist: Can't be Damaged by Ranged Units. MINION ![]() |
Minion | Chinese |
![]() Invoke. Draw a card MINION ![]() |
Minion | Chinese |
![]() ![]() Leader. Ranged. Ability: Spends 2 mana to restore 1 health to all friendlies in target area LEADER |
Leader | Egyptian |
![]() Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD ![]() |
God | Egyptian |
![]() Ranged. Ability: Deals 3 dmg to target area. Enemies still in Target area at the end of their turn take an additional 3 dmg. GOD ![]() |
God | Egyptian |
![]() Ability: Spawn Three 1/1 Cats with Charge. GOD ![]() |
God | Egyptian |
![]() Ability: Places a Shield on a friendly granting them +3 Health until the start of their next turn. GOD ![]() |
God | Egyptian |
![]() Ranged. Ability: Silences all units in target area GOD ![]() |
God | Egyptian |
![]() Ranged. Ability: Neith deals 2 damage and roots enemies in a line GOD ![]() |
God | Egyptian |
![]() Ability: Charges forward and throws an enemy up to three tiles behind him and deals 1 Damage to them. GOD ![]() |
God | Egyptian |
![]() ![]() Kill a friendly God or minion and reduce the costs of your cards in hand by 2. ITEM |
Item | Egyptian |
![]() ![]() Summon three random Gods that died this game to the battlefield ITEM |
Item | Egyptian |
![]() ![]() Your Leader cannot drop below 1 health until the start of your turn. ITEM |
Item | Egyptian |
![]() ![]() Kill a friendly God or Minion, draw cards equal to it's Attack. ITEM |
Item | Egyptian |
![]() ![]() Give your Leader +1 Attack Permanently ITEM |
Item | Egyptian |
![]() ![]() Kill an enemy God or Minion ITEM |
Item | Egyptian |
![]() ![]() Poison up to two random enemies for lethal damage at the end of their turn. ITEM |
Item | Egyptian |
![]() ![]() Summon a random minion from your opponents Deck to your battlefield ITEM |
Item | Egyptian |
![]() ![]() Take control of an enemy God or Minion ITEM |
Item | Egyptian |
![]() ![]() Draw a random God from the grave and put it into the battlefield. It gain +2/+2 ITEM |
Item | Egyptian |
![]() ![]() Send a friendly God to the grave and deal damage equal to his health to a random enemy God or Minion ITEM |
Item | Egyptian |
![]() ![]() If this unit dies by the start of your next turn, bring it back to life with 2 Health. ITEM |
Item | Egyptian |
![]() ![]() Bastet cat 1/1 MINION |
Minion | Egyptian |
![]() ![]() Leader - Ranged. Ability: Spend 2 Mana to Draw a Card. LEADER |
Leader | Greek |
![]() Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD ![]() |
God | Greek |
![]() Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD ![]() |
God | Greek |
![]() Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD ![]() |
God | Greek |
![]() Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD ![]() |
God | Greek |
![]() Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD ![]() |
God | Greek |
![]() ![]() Put a random Greek God from your deck into the battlefield ITEM |
Item | Greek |
![]() ![]() Double the base Attack Damage of a friendly God or Minion ITEM |
Item | Greek |
![]() ![]() Draw 2 Random Gods from your Deck ITEM |
Item | Greek |
![]() ![]() Double a God or Minion’s health ITEM |
Item | Greek |
![]() ![]() Double a God or Minion’s health ITEM |
Item | Greek |
![]() ![]() Teleport a Friendly anywhere on the map. ITEM |
Item | Greek |
![]() ![]() Refresh all friendly God cooldown ITEM |
Item | Greek |
![]() ![]() Send a friendly God to the grave and deal damage equal to his health to a random enemy God or Minion ITEM |
Item | Greek |
![]() Ranged. Divinity. Draw a Card MINION ![]() |
Minion | Greek |
![]() Basic Attacks Root enemies until the start of your next turn MINION ![]() |
Minion | Greek |
![]() Divinity: Gain +1 Health MINION ![]() |
Minion | Greek |
![]() Pardon MINION ![]() |
Minion | Greek |
![]() Aura. All friendlies gain +1 Damage and +1 Ability Damage MINION ![]() |
Minion | Greek |
![]() Pardon MINION ![]() |
Minion | Greek |
![]() Pardon. MINION ![]() |
Minion | Greek |
![]() Ranged. Divinity. Unit gains +1 Damage MINION ![]() |
Minion | Greek |
![]() Taunt MINION ![]() |
Minion | Greek |
![]() Aura: All Adjacent friendlies receive 1 less damage MINION ![]() |
Minion | Greek |
![]() ![]() Ranged. Grasping Hands: Deals 2 damage to target area. Enemies still in Target area at the end of their turn take an additional 2 damage. LEADER |
Leader | Norse |
![]() Fenrir grows in size and is able to eat any minion whose health is 5 or Less. GOD ![]() |
God | Norse |
![]() Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD ![]() |
God | Norse |
![]() Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD ![]() |
God | Norse |
![]() Invoke: Add an additional Kaldr Card into your Hand. Your Basic Attacks Slow enemies by 1. GOD ![]() |
God | Norse |
![]() Ranged. Ambush. GOD ![]() |
God | Norse |
![]() Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD ![]() |
God | Norse |
![]() Ranged. Impale: Deals 3 Damage to enemy unit and knocks them back up to 2 tiles away GOD ![]() |
God | Norse |
![]() ![]() Deal 3 Damage to the Enemy Leader ITEM |
Item | Norse |
![]() ![]() Banish enemy Gods and Minions in the target area ITEM |
Item | Norse |
![]() ![]() Deal two damage up to two random enemies ITEM |
Item | Norse |
![]() ![]() Give a Friendly God or Minion Charge ITEM |
Item | Norse |
![]() ![]() Deal two damage up to two random enemies ITEM |
Item | Norse |
![]() ![]() All friendlies gain +2 Damage this turn ITEM |
Item | Norse |
![]() ![]() Give a Friendly Hastened ITEM |
Item | Norse |
![]() ![]() Randomly Deal 1 Damage for each God and Minion you have on the field ITEM |
Item | Norse |
![]() ![]() Remove all Crowd Control effects from a friendly unit ITEM |
Item | Norse |
![]() ![]() ? ITEM |
Item | Norse |
![]() ![]() All friendlies in target area receive 1 less Damage until the start of your next round ITEM |
Item | Norse |
![]() ![]() Add a random Norse card into your hand from your deck. It costs 1 Less ITEM |
Item | Norse |
![]() Gain +1/ +2 when Skadi is in play MINION ![]() |
Minion | Norse |
![]() Ranged. Spawn an additional Cursed Hunter MINION ![]() |
Minion | Norse |
![]() Spawn an additional Cursed Warrior MINION ![]() |
Minion | Norse |
![]() Spawn an additional Cursed Warrior MINION ![]() |
Minion | Norse |
![]() Deals +1 Bonus Damage to Minions MINION ![]() |
Minion | Norse |
![]() Summon the Nemean Lion MINION ![]() |
Minion | Roman |
![]() Summon the Roman Archer MINION ![]() |
Minion | Roman |
![]() ![]() ![]() ![]() ![]() ? ITEM |
Item | Neutral |
![]() ![]() ![]() ![]() ![]() Allow a Friendly Exhausted unit to Move and Attack again ITEM |
Item | Neutral |
![]() ![]() ![]() ![]() ![]() Deal 4 Damage to an enemy God or Minion ITEM |
Item | Neutral |
![]() ![]() ![]() ![]() ![]() Choose an Enemy target. This unit deals no damage until the start of your next turn ITEM |
Item | Neutral |
Name | Type | Pantheon |